Stay 12+ hours in a FMW with fellow Outcast Reapers and/or any of our alliances
An Outcast Reaper that is at least 18 years of age
An Outcast Reaper that is at least 21 years of age
Pull 30+ enemy patches from different clubs
Make the Grim Few TDM Death Squad by meeting the requirements
Participate in graving 5 separate enemy clubs
Pull 12+ enemy patches from different clubs
Make the final lineup of Grim Few members for a Team Death Match, and win
Remain in the Outcast Reapers for 6+ months as a patched member
Remain in the Outcast Reapers for 12+ months as a patched member
Participate and/or be featured in an Outcast Reaper YouTube production
Stay 6+ hours in a FMW with fellow Outcast Reapers and/or any of our alliances
Display what position you currently hold with your charter
Display what charter of the Outcast Reapers you are apart of
The vow is a pledge every new patch member must take. It symbolises your accomplishment of making it into the Outcast Reaper Brotherhood. As you speak these words out loud you are reminded of the hard work and determination put into your time here as a prospect, and you solemnly pledge your loyalty to this crew, and this crew only. You are an Outcast Reaper.
I, (state your gamertag), pledge my loyalty and my life on the promise of blood, bikes, and brotherhood... To represent the Top Hat Reaper, and take on whatever the world throws at me with my brothers and my sisters. I will respect and follow all rules of the club as laid down by its founding members, as I embrace and am accepted into this brotherhood. I am a reaper, called to claim those who oppose ANY of us. Too weird to live, too rare to die, I am unstoppable. I am an Outcast Reaper.
The Grim Few are a select group prepared to fight at a moments notice. They fight as one and are coordinated by the Warlord. Those who wish to challenge the Few in a TDM can contact him/her to arrange your downfall.
Currently Grim Few only operate on our Xbox charters.
The Road Capt. leading the formation, followed by the SAA and H. ENF to add protection for the President and VP, followed by higher officers up front, Full Patched Members in the middle, prospects bringing up the rear followed by the Tail Gunner. We always ride together. No task is too small for the club to ride together on: Ammunation, change of clothes, impound, etc.
In a Staggered two-by-two formation, riders have the spacing advantage so one won't rear end another rider or run someone off the road during braking and turning.
Should you get a wanted level, break from the pack, lose the police and then return to formation. In the cities, we ride slightly faster than the traffic unless hauling balls somewhere with purpose. On the freeway its open throttle balls to the wall.
Formation is standard for a ride in a public lobby. Formation order is subject to change in a private lobby.
Here we have the Two-By formation. Otherwise known as the chain gang to its obvious resemblance to chain gangs from yesteryear. While not the most practical ride formation to maintain, it is good for getting set up pre-ride in ORMC formation.
Next we have the diamond formation, which is a mixture of the two. Setup is the same but mainly used for locking down the entire road on a two lane highway. Road captain rides the center line, while the chain gang splits and each takes a lane. Mainly used for photos or video purposes as its impractical to use with NPCs everywhere.
The war ride. Instead of controlling an entire side of a highway, players will stay tight-knit and in one lane. Lowest to highest ranking members in order providing cover and acting as bullet sponges for higher officers, allowing the president to come in safely from the rear protected by the SAA and H. ENF.
The war ride has only been used by ORMC a handful of times and in PFMW (Private Free Mode War) lobbies only. As a show of strength and force. Its unstoppable. A powerful force, but impractical in a standard lobby.
The image is self explanatory. Set up is simple and should move flawless. Wait for the man in front of you to go, set his bike, and then go. Continue until all members are parked. At which time, all members will remain mounted until the road captain calls the dismount.
A Mayhem vote is used in extreme cases of punishment. The Outcast Reapers are a second chance club, made up of members from different walks of life and different former clubs. If you fail here, if you cant comply to the way this club is run, you will be ousted from the Outcast Reapers Motorcycle Club, you'll be killed in a violent manner and be excommunicated from the club. You will meet Mr. Mayhem. No more chances, no hope. Blood in, blood out.